Playable build
Dungeon of the Deep
A top-down pixel dungeon crawler with procedural room layouts, escalating areas, puzzle chambers, gate progression, and multi-phase boss fights.
Core loop
Clear rooms. Earn keys. Go deeper.
Fight through enemy and boss rooms, collect keys, unlock gates, and push into harder areas. Every run changes room order and encounter flow so each playthrough feels different.
Live build
Browser playable
Procedural run
WASD move
Mouse aim
Boss keys
Area gates
Play here
Embedded on TitusJohnson.com
Controls: WASD move, mouse aim, left click shoot, E interact, M map, I inventory, and 1-3 to switch weapons.