Games

Playable builds, not empty slots.

The games page should lead with real games people can click right now. Trigonometry Dash 2.2, Dungeon of the Deep, and Asteroid Claim are all in the lineup.

The arcade shelf.

Each game gets a name, a short description, and an obvious play link. The page works best when the featured space is reserved for games that are already real.

Playable now.

Trigonometry Dash 2.2 editor and playfield screenshot

Trigonometry Dash 2.2

A Geometry Dash-inspired browser game with wave, ship, UFO, spider, boss fights, endless mode, and a built-in level editor.

Live now
Dungeon of the Deep title screen screenshot

Dungeon of the Deep

A top-down pixel dungeon crawler with procedural rooms, key-and-gate progression, puzzle chambers, and multi-phase boss fights.

Live now

Asteroid Claim

A top-down space strategy shooter where you capture asteroid income, upgrade your ship and mini-fleet, fight alien waves and boss motherships, and progress through harder sectors.

Live now

Publishing standard.

One-click play

The game opens fast in the browser with zero confusion about what to do next.

Short context

Each listing needs a name, one sentence of context, and basic controls or device notes.

Repeatable structure

A consistent card pattern means new games can ship quickly without the page turning messy.

Why it matters.

It proves output

Games are visible proof that Titus is not just learning concepts but building things people can actually use.

It creates momentum

Publishing finished experiments makes the next one easier to share, improve, and build on.

It scales

A dedicated arcade page prevents the site from needing structural changes every time a new build appears.